SLAY THE SPIRE RELICS

We know we've played a game too much when we have opinions like this...

Written by ritabuuk and dubiousdisc
Posted on January 5th 2026

Having played Slay the Spire an extremely normal amount — significantly more than one thousand hours of playtime *cough* — we have developed some personal opinions about different aspects of the gameplay, based on our particular favored play-styles and experiences with the game. But you can take everything we say as objectively correct mandates about the proper way to play the game, because of course we're right. :P

This article covers our thoughts about the relics available in the game. Relics are special items that, once obtained, can cause a passive effect, which will interact with the player's strategies and impact the gameplay in lots of fun and often very helpful ways. Relics are obtained by defeating elites, opening treasure chests, making certain choices during special events, and in other rewarding ways.

Sapphire Key

But at higher difficulties, in order to complete the tri-color key and reach the special ending in Act Four, one gift of a relic will need to be forgone to be able to instead collect the Sapphire Key out of a treasure chest. We can count on encountering at least three treasure chests during our journey up the spire. This means we've kinda needed to subconsciously rank the relics, for us to be able to decide, given the situation, which ones are essential to have, and so we will keep the relic and hope to get the Sapphire Key later, or which relics can be sacrificed with more or less pain. Other relics are potentially available for purchase with our hard-earned gold, and others are from events with their own benefits and drawbacks. Here are our thoughts about each of the relics in the game.

Starter Relics

Common Relics

Uncommon Relics

Rare Relics

Boss Relics

Shop Relics

Event and Special Relics

In conclusion

In conclusion, we love this game. Whee!

Seriously, we made this article intentionally not a ranking of the relics, because each and every one of them has the potential to be awesome in a particular situation, especially in combination with other things. That’s one aspect we really love about Slay the Spire - the game design is really out-of-this-world. There is not one overpowered relic that alone means we win the game, there is not a prize relic that would never ever be useful, there’s not one particular combination that always works and forget about anything else. There are tons of unusual synergies to discover! And we know that if we could just manage to defeat another elite, just climb up to the next treasure chest, bring enough gold to the next shop, it could completely change our game. And the fact that we must sometimes leave relics behind, that we must choose one to forgo, adds so much tension to it all.

The amazing game design of the relics is a big, big part of why we keep coming back to try yet another run up the Spire.