The simplest and most maddeningly complex way to go to Oblivion was simply to cease to be here, and begin to be there.
There are thousands of imaginary worlds, with thousands of doors inviting us in; we enter them as wanderers and explorers. Most often, we visit for a while, then leave. But when the right door meets the right traveler, something rare and extraordinary happens. An imaginary world can become a second home.
I found one such second home in the world of The Elder Scrolls IV: Oblivion.
I really didn't think I would. I have a complicated relationship with high fantasy settings, so the premise of the series didn't immediately appeal to me. But once I started exploring the world, running through its serene meadows, its rainy forests, and its mysterious ruins, it became evident to me how much detail and care went into its creation. In Oblivion, the world itself is a character, carefully designed through each aspect of its nature, history, and culture. Exploring the world allows you to see the threads composing its weave; the full design, however, will only reveal itself incrementally - by visiting again and again, overlaying the information that you've collected in your travels to see how everything relates to everything else. The region of Cyrodiil is truly alive and breathing like nothing else I've ever seen.
And so fifteen years and dozens of playthroughs have gone by, always running through the immense wilderness of Cyrodiil and finding out what secrets are hidden behind the waterfalls.
The site you're currently reading contains a collection of essays that I've written about Oblivion, exploring the aspects of its world that I found most interesting - both for myself to write these thoughts down in a coherent fashion, and for others to be able to read them and appreciate these things as well.
By presenting this universe, I hope that someone else will peer inside this door and begin another adventure.
Table of contents
❖ Note: the essays on this site are meant to be accessible to any reader, regardless of how familiar they are with the source material. The essays contain details that could be considered spoilers; however, Oblivion isn't a game about amazing plot twists. If you're reading this site from the perspective of someone who hasn't played Oblivion yet, I would say that you should only stop reading if you want to get into the game completely cold, or if you are going through a particular storyline right in this moment.
More content to come later
It might take me a long time to write everything I want to say, but Oblivion is only one of my most favorite things ever, so this project is not something I'm going to lose interest in. Don't expect regular updates - I write this for fun, and I make a point not to force myself to write for fun. But, over time, I will surely write more.